Halo: Combat Evolved for PC cheats - Cheating Dome has all the latest cheat codes, unlocks, hints and game secrets you need. Two, if you or Marines are engaging them in close proximity. A funny way of preventing the Grunts on boarding the shade is simply blast the turret into the pit. You can switch either of your weapons for the other ones at the supplies if you want, but it doesn’t matter, because you won’t need to fire a single round from a weapon for the rest of the level. Walk onto it and activate the control mechanism. After you clear the bridge (it might take a long while-don't get frustrated! Going back to the door, look down to the lower level. In the beginning of the level, as Foehammer will drop you off by the platform to the entrance of the control room, you will see Grunts running into the pressure doors to call upon their brethren. Either use the Plasma Pistol, or get a plasma pistol and repeatedly overcharge it into the Jackals, depleting their shields. Just keep your head down and go into the tunnel, killing two Hunters. Now, drive your tank to the right of the cave, where you will see a big boulder and a few supplies including Active camouflage. Kill the Grunts that are on the platform, and beat down any in the halls. Now at the basement, you will encounter some sleeping grunts, melee them with ease, and proceed. Finish off the survivors. When the enemies are all dead, open the second door, kill the enemies, and go up the giant tunnel. The Banshees will be there, but there will be no enemies. The first option is a little bit risky, because if you're playing on higher difficulties, the Grunts will always get on the turrets before you can even get close. When he's dead, go through the door. You do want a Marine gunner to help take out the Wraith. In the beginning of the level, as Foehammer will drop you off by the platform to the entrance of the control room, you will see Grunts running into the pressure doors to call upon their brethren. Swap a Plasma Pistol for the Assault Rifle for your next encounter. Go through the next hall, and up a short ramp. (Or the top of the cave, anyway) Feel free to dispose of the enemies any way you want, but I’d recommend taking down those Hunters first, since their weapons can destroy your Banshee with a few direct hits. You will eventually run into a crashed Pelican and find a Scorpion that's parked with Marines. Now everyone knows you're here. Now everyone knows you're here. Alternatively, you could kill the Jackals / Grunts with your Assault Rifle, and then challenge yourself by killing the Zealot with only the Assault Rifle. Use a charge shot to disable the Elites shield and gun him down with a pistol headshot. Carefully drive down to the bottom, and witness five Marines running away from a Hunter pair. There should be an Elite wandering around, so assassinate him. To your left will be an elevator lift. Stay on the lower level, walk through to the end, kill as many sleeping Grunts as you can.Go back up the ramp to the first level, and kill the Jackals. Since the machine gun is very inaccurate, it is advised to use it only in three situations: One, if there’s only a Grunt or Jackal alive. Kill the Grunts and watch out for Ghosts and a Banshee. Now, you will have Marines with you for the first time this level. This room is fairly easy to complete, with a few Stealth Elites and Grunts, take them out with pistol shots and swap for the Assault Rifle and health pack lying on the floor. Banshee in the attack on the control room. Pillar of Autumn: Halo: The Truth and Reconciliation: The Silent Cartographer: Assault on the Control Room: 343 Guilty Spark: The Library: Two Betrayals: Keyes: The Maw: Fortress World After you put down the Elite, swap for the Sniper Rifle or the Rocket launcher (Either one of them won't matter, you'll probably run out of ammo before you know it, you can swap the two weapons, which isn't recommended). Fairly easy, but the Minor Elite may have spotted you, and he will began throwing ridiculous amount of plasma grenades at you, lob a grenade at him to disperse the oncoming hoard of Grunts. Take them and carefully climb the beam over your head. Once you go through the hall, there will be an Elite marching back and forth. Use your AR either by looking for openings so you can shoot them, or whacking them. Halo: Combat Evolved Gameplay Walkthrough Part 5 includes the chapter “Assault On The Control Room”. Wait for it to dispatch its troops, and kill them easily. By now, after clearing that part, you should have lost about one or two health bars. Keep going slowly, and there will be a Grunt on patrol, not seeing you. Have the Marines board the Scorpion and drive on. Look to your left and right, there should be some sleeping Grunts. If you adore the sniper, go ahead and grab it (while you're at it, snipe the Shade turret on top of the massive rock - it is sort of hard to reach otherwise). When it's exploded, drive towards the overhang, splatter the two Jackals there, and join the other Marines. Run up to him and whack him in the back. This is all you need to do for now, as it will prevent the Elite from using it. In Pog form! from the trees, avoid the Wraith while dealing with the Ghost and infantry. There are some Grunts, and an invisible Elite that you won't see at first. Use your pistol to gun down the Grunt by your side and the Grunt on the cliff top, and proceed to the Elites. If not, stick him. Throw a few frags, they will kill them, and the Elite doesn't have shields. The rest of the room, which consists of one or two Elites, should be dealt with easily enough. 10:00. Put them down, and stop at the rear end of the bridge. Mop up the Grunts, then kill the Elites way back at the end of the room. There will be sleeping Grunts to your left, right, and in front of you. Aim your Sniper Rifle at it, and without adjusting your aim, switch to your Rocket Launcher and fire. The Early Banshee trick, found in Halo: Combat Evolved, makes it is possible to fly a Banshee to the end of the level, Assault on the Control Room.. Walkthrough [edit | edit source] Single [edit | edit source]. Shoot the Grunt in the Shade to your left (it always takes two shots), and take over. The second option however, would lead you into a confrontation with a Wraith Tank. If you do it too fast, he'll spot you. By now, you should also face the Jackals. Wait till they were just a step from each other, and fire a Scorpion shell to finish them off. If you adore the sniper, go ahead and grab it (while you're at it, snipe the Shade turret on top of the massive rock - it is sort of hard to reach otherwise). Then, you will see a Zealot with a plasma rifle. Get to the Banshee, and fly it into the cave. Reward: 25 Points Objective: Pilot a Banshee on the level Assault on the Control Room. Now move in the ammo room, which isn't nearly as full of ammo as its name suggests, through the pile of assault rifles and approach the far door. Ditch the Warthog and the tank. Right is far more open, making it a better option. And three, if there are enemy vehicles inbound that would pose a bigger threat. ), the door should open and a group of Grunts, Jackals, and a Zealot should charge in. Halo Combat Evolved Video Walkthrough on Legendary difficulty (aka Halo 1), including all cutscenes. Get a gunner and passenger for your Warthog and drive on. Wait for him to walk next to the door's corner, run up, and whack him. Before you get onto the bridge, blast the first group of Jackals. This will probably result in a lot of health, normally, so get in the gunner seat of the Warthog and gun the Ghost down. (25 points): Pilot a Banshee on the level "Assault on the Control Room." Going back to the door, look down to the lower level. Kill them all, and sometimes you can beat another one down. The Master Chief, after teleporting back to the Control Room, proceeds to activate Installation 04. Assault on the Control Room is the fifth mission in Halo: Combat Evolved. Use your AR either by looking for openings so you can shoot them, or whacking them. This gun is rather inaccurate, but I find I make more hits by aligning the top of the reticules circle with the enemy. Use a charge shot to disable the Elites shield and gun him down with a pistol headshot. Campaign: Assault on the Control Room. Use your pistol to gun down the Grunt by your side and the Grunt on the cliff top, and proceed to the Elites. Pick up some Plasma Grenades, and move on. Swap for the Needler over by the dead bodies. You have a Wraith to deal with. Gears Tactics walkthrough and guide Love Nikki-Dress UP Queen walkthrough .. Disintegration walkthrough and guide These are absolute monsters, with grunts on their tails. Fly down, kill the Hunters, and shoot the Shades as well. If you want, bombard the Jackals from long range. When you enter the room, look to your left. Go through the next hall, and up a short ramp. When the enemies are all dead, open the second door, kill the enemies, and go up the giant tunnel. There are some Grunts, and an invisible Elite that you won't see at first. Get onto the Warthog; drive it to the shady areas to pick up the Marines (in order to dodge the Wraith). The level follows John-117 on a mission to reach Halo's Control Room. Pick up some ammo, and finish off the enemies you couldn't kill. First, you should be able to take the Grunt in the Shade with little problem, as he does not know you're there. Deal with the Jackals first, since they can drain your shields with a single shot. Seeing as you have UNSC weapons, just whack them. Staying on the platform, you will get a good view of the enemies below you and on the other three platforms. Mop up anything that still lives with the Ghost. Pick up a Sniper Rifle and a Rocket Launcher (this is part of the Early Banshee trick), and see if you could pick off some distant enemies lurking near the sloping ridge before the short overhang. This place is a death trap. Fly for the twin bridges, go onto the one closest to where you came from, go through the door, pass a few empty rooms, and walk out onto the bridge. Throw a few frags, they will kill them, and the Elite doesn't have shields. Halo CE (MCC) Assault on the Control Room Glitch/Trick Tutorial - Duration: ... i Ace x 14,736 views. Quickly exit the tunnel and look right. Dash forward, you don't need to wait for the gunner (if you have one) to put down the aliens. Interestingly, you can fly the Banshee into the bottom of the cave, and live. Anyway, after a lot of killing, walk into the next room. Aim the Shade at the other turret on the hill, and shoot at it. Once you're on the ice, you will stay in that direction and it may make you skid, making you an easy target. Keep going slowly, and there will be a Grunt on patrol, not seeing you. After stealing the Activation Index, she tells the Chief that Halo will wipe out all life in the galaxy, and turns the Chief against the Monitor. Simply go through the corridor, and you're in the next room. Since the machine gun is very inaccurate, it is advised to use it only in three situations: One, if there’s only a Grunt or Jackal alive. Whack them all to death, and then turn left. Halo: Combat Evolved Anniversary Cheats. The Covenant are deployed in greater numbers and in a more superior force than previously seen in the game, using Wraiths, Ghosts and Banshees. If you've succeeded, carefully creep towards the centre chasm, stay out of sight, and stick the Elite. The first option is a little bit risky, because if you're playing on higher difficulties, the Grunts will always get on the turrets before you can even get close. It will be almost impossible to assassinate him. (3) Simply grab the rocket and fire at the Wraith, Ghost, and infantry to simply clear the area. Both routes lead to the next area, but the first option would lead you into a state where you will be surrounded by Ghosts and Elites. Grab the launcher and anything else you want or need. There will be Grunts on platforms that will run back and forth. Now, drive your tank to the right of the cave, where you will see a big boulder and a few supplies including active camouflage. Ok, once you arrive at the bridge, you should quietly melee the Grunts to death. Assassinate them as well. So do it carefully. Move until you are directly over the Covenant force. All the enemies should be eliminated in no time. Push the tank as close as you can to where the left side of the boulder meets the wall, and jump onto the tank. Now for the Jackals. After you finished Silent Cartographer, you'll have a cutscene. Scan for any survivors before climbing back down to ground level and casually strolling up to the huge door at the top. Fly further forward, and straight up. A hint on taking down the Wraith: be careful of the ice. Swap out for whatever weapons you want or can find. Never ever shoot the Elites straight forward with the pistol. You can go left or right around the structure. If you stick him, keep your distance, because he has a powerful Energy Sword. Whack them all to death, and then turn left. 2) Wait for the door to reopen and chuck a grenade over the oncoming crowds. However, this causes the possibility that you will get hit by the Wraith which is bombarding Fireteam Zulu, or your Marines will all die before you arrive at their position. There are two bridges in the middle of the sequence. Take out the enemies (Grunts and Jackals). Fly down, kill the Hunters, and shoot the Shades as well. Drive the Hog into a position where the gunner can support you, then climb in the tank and kill the Ghosts quickly. Unfortunately, you must now ditch the Scorpion and walk forward. Anyway you need a banshee theres one on the rock bridge but it requires some skill (if you havent got a sniper rifle). Do not charge; in three seconds is all it takes to kill you by a group of Jackals. Whack them, but stay out of sight. When you enter the room, look to your left. -Be quick when needed and careful when needed. Ok, once you arrive at the bridge, you should quietly melee the Grunts to death. Wait for him to walk next to the door's corner, run up, and whack him. Take out the remaining enemies, starting with the Wraith, then the Ghosts, then the Hunters, then the Shades. Dash forward, you don't need to wait for the gunner (if you have one) to put down the aliens. Simply go through the corridor, and you're in the next room. Either use the Plasma Pistol, or get a plasma pistol and repeatedly overcharge it into the Jackals, depleting their shields. Proceed to the next room after reloading and stocking up on weapons. You may want to conserve the Rocket Launcher for later, however. Regardless, kill them all and move up until you see the Spirit. Halo's back! achievement in Halo: Combat Evolved Anniversary: Pilot a Banshee on the level “Assault on the Control Room.” - worth 25 Gamerscore Anyway, after a lot of killing, walk into the next room. A hint to ponder: always kill silently until seen - the Major Elites can be extremely resilient, taking even a direct rocket in Legendary. There's a sword-wielding Stealth Elite that shouldn't see you. Now, you will have Marines with you for the first time this level. After you get off, immediately chuck two grenades at the doors, as two Elites will come charging through, one a Major and the other a Minor. Fly for the pyramid, open a few doors, and you’re done! Fly for the twin bridges, go onto the one closest to where you came from, go through the door, pass a few empty rooms, and walk out onto the bridge. Journey your way across the room, but don't get near the doors, because a hail of plasma by Jackals and Grunts will put you down. Head to the pit (where the Terminal is) near the frozen waterfall and find three dead Marines. Look at it with your Sniper Rifle again, aim at one side of the Banshee, don’t move, switch to your Rocket Launcher, and fire. If you killed all of them, jump down, and you'll find a group of dead Marines and supplies nearby. If it impacts on the platform or wall, aim a little higher or lower (depending on where you missed), and try again. If he dodges it (he usually does, as higher-ranking Elites can leap around at physically extraordinary lengths) he will most likely jump off the bridge and die. If any of those are the case, let your Marines take care of the infantry, and wait patiently for your next kill. Walkthrough: >>Find a way into the control room Go forward to the door in front of you. 1) Walk down the second level and blast the Major Elite. After fighting through a couple more rooms filled with Covenant, you should emerge onto the outside. If yours is damaged, you can switch it, but flip it over the edge just in case the Elite that will show up gets any ideas. The bridge is littered with Jackals, two Shade turrets could be a small threat on lower difficulties, but you would want to take them out beforehand on Legendary. Drive your way into the vicinity. Beat him down, and there will be 2-4 sleeping Grunts on nearby elevations. Proceed through the corridor and clear out the next room(s) by use of surprise/firepower. There will be an Elite walking away from you. Even if no one sees you, Fireteam Zulu will arrive and wake everyone up. Before you got onto the bridge, blast the first group of Jackals. The level follows John-117 on a mission to reach Halo's Control Room. Kill the Grunts that are on the platform, and beat down any in the halls. Kill the Jackals on the ramps and proceed up it. It is recommended to go down the bend rather than use the cave, since it gives you’re a better angle to tackle the first (well, technically second) Wraith. Shoot the Grunt in the Shade to your left (it always takes two shots), and take over. When you come to the second bridge, there will be two Hunters on the first one, so watch out. Finish off the survivors. On September 20, 2552, Pelicans Echo 419 and Bravo 022 deployed a squad of marines along with the Spartan o… In the level assault on the control room you can get a banshee when you come to the door leading to this bridge (underneath is a Covenant tank). Crouch-jump onto a container, and then to the platform. Aim towards the second irregular steep edge, and crouch-jump. Gun everyone down nice and clean and proceed into the snowy grounds. 7 Halo: Combat Evolved Ending (Easy/Normal/Heroic) 8 Video Walkthrough; Weapons ... as usual. Kill the squads of Grunts and Jackals that appear afterwards, then hit the Shades across the chasm. You will see the Banshee’s top, which is a blur of magenta. This is all you need to do for now, as it will prevent the Elite from using it. Stay on the lower level, walk through to the end, kill as many sleeping Grunts as you can.Go back up the ramp to the first level, and kill the Jackals. When you're done, jump in the 'Hog. Take them down to the basement. First, it will distract your fire, allowing other Grunts to surround you. Simply dodge or jump and you should emerge victorious. If you still have rockets left, kill it. Look to your left and right, there should be some sleeping Grunts. Now at the basement, you will encounter some sleeping grunts, melee them with ease, and proceed. When they're dead, go through the second hall. Crouch-jump onto the steep edge, and then on top of the boulder. You must now fight your way through multiple circular rooms, with swarms of enemies. Once most of them are dead, a group of Jackals will come in. Try to kill the Major Elite, then man the Shade (preferably the one on the left-you get a better angle) and gun the Banshee down. Kill the Grunt on it, and walk to the center of the room. So do it carefully. After the door closes and the Elites have been dealt with, get into the Shade and simply hold down the fire button at the door. Get out, and join the Marines. When you're absolutely sure you can't do any more quiet killing, aim at a Grunt (preferably a veteran), and shoot him in the head. All in all, you should succeed clearing your path with only pistol shots. Take your favorite fandoms with you and never miss a beat. Wait for it to dispatch its troops, and kill them easily. If you've succeeded, carefully creep towards the centre chasm, stay out of sight, and stick the Elite. Take heed - be careful not too let a stray Grunt escape for two reasons. Take the Active Camo last and head through the tunnel. If you do it too slow, you'll find yourself face-to-face with him. The easiest way to kill him is to stick him. Now I'll tell you what the Needler is for. 1) Board the Shade Turret and gun everything down. Grunts will fall at your onslaught without any resistance. Halo: Combat Evolved Anniversary immerses you in the landmark campaign and genre-defining multiplayer game that helped revolutionize the first … When the final section shows up, you can finally fly a Banshee. Aim towards the second irregular steep edge, and crouch-jump. But doing the best you can, keep the Warthog close to the tank's rear, where your gunner will have an accurate shot, and it can't shoot you. All in all, you should succeed clearing your path with only pistol shots. Simply dodge or jump and you should emerge victorious. Pop back in to recharge shields, then lure the Banshees over for rockets to the face. Again, you now have two options. The easiest way to kill him is to stick him. Get a gunner and passenger for your Warthog and drive on. 2) Wait for the door to reopen and chuck a grenade over the oncoming crowds. Back away and fire rapidly at the Elite, stop and you're a dead man. (Or the top of the cave, anyway) Feel free to dispose of the enemies any way you want, but I’d recommend taking down those Hunters first, since their weapons can destroy your Banshee with a few direct hits. If the sniper is still with you, he'll kill most of the Covenant there. You can choose to eliminate the Wraith tank on top of the hills, but careful, a Banshee will come and fire plasma at you. Run to the Shade she drops you beside. Aim your Sniper Rifle at it, and without adjusting your aim, switch to your Rocket Launcher and fire. Fly further forwards, and straight up. If you see the tall door opening, it means an Elite Zealot has arrived. Two, if you or Marines are engaging them in close proximity. More importantly, it will stick you, given the opportunity. Get out, and join the Marines. Close Quarters Combat (25 points): Complete the level "Truth and Reconciliation" with at least four rounds left in your Sniper Rifle. Walk to the center, and you will have a straight and easy shot at the flipped Banshee. There should be some Grunts and Jackals in a cluster, so grenade them and mop up survivors. If you don't have rockets, shoot the Banshees until shields are low, then run back inside. There will be Grunts on platforms that will run back and forth. On lower difficulties, they're just aliens walking with toy guns, but on Heroic or Legendary, they're devastating beasts. Again, you now have two options. First, simply spam the plasma or fragmentation grenades at the entrance. 2) Continue your way across the bridge. If you receive a checkpoint too late after the doors have already begun opening, you might want to restart; this part is easily the hardest section in the whole level. Stop moving until it leaves, otherwise you'll be surrounded on three sides. Now you have two options. Once you go through the hall, there will be an Elite marching back and forth. There will be sleeping Grunts to your left, right, and in front of you. Proceed through the corridor and clear out the next room(s) by use of surprise/firepower. For the ones closer to you, use the Assault Rifle. You might want to keep the Pistol, as it will help kill Grunts easily, and you will want it on the bridge. The second option is an immediate tactic that saves a lot of time, although the Elites may survive the blast. If any of those are the case, let your Marines take care of the infantry, and wait patiently for your next kill. By now, after clearing that part, you should have lost about one or two health bars. Back away and fire rapidly at the Elite, stop and you're a dead man. Remember to come back to check for more great content for Halo: Combat Evolved. Snipe any Elites you see, then Jackals. This is often considered a difficult task, as previous experience from the Truth and Reconciliation has shown. Although the level seems to be natural, there are networks of tunnels and elevators built by the Forerunnersthat connect sections of the constructs int… When you're absolutely sure you can't do any more quiet killing, aim at a Grunt (preferably a veteran), and shoot him in the head. The grenades should extremely weaken the Major so use around half a magazine in a single burst to take it out before its shields can recharge. For the ones closer to you, use the Assault Rifle. Objective: Complete the level Halo on any difficulty without entering a vehicle. Deal with the Jackals first, since they can drain your shields with a single shot. Now to the walkthrough. There will be more, and kill them in the same way. You will soon find an Elite wandering aimlessly back and forth, melee him in the back or just chuck a grenade at him casually, this will certainly wake everyone up, even if you did the job stealthy, because someone on the other side will probably see you. However, Cortana, who after spending twelve hours in the control room has discovered Halo’s true purpose, stops him just in time. This time, you do not have the overpowered Sniper Rifle, complicating your task. All the enemies should be eliminated in no time. Then, you will see a Zealot with a plasma rifle. Assassinate them as well. You might want to keep the Pistol, as it will help kill Grunts easily, and you will want it on the bridge. Now move up the cliff. Recharge your shields and pop out to kill any nearby enemies. Making sure your Marines cover you so enemies don’t annoy you when you’re using your Sniper Rifle (which will make you zoom out), look at the platform where the future Pulse Generator is (for those who haven’t played Two Betrayals, look back to the bend, and look up) and zoom to 10x (8x for PC). Remember, in Two Betrayals, they will point in the opposite direction. If you succeeded, good for you. Take out the remaining enemies, starting with the Wraith, then the Ghosts, then the Hunters, then the Shades. There are two Skulls and one Terminal to find. Quickly rocket them and move ahead-right. You will eventually run into a crashed Pelican and meet the only Scorpion that's parked with Marines. Hint on taking down the Ghost will most likely not fall, but would guarantee a safer throughout., blast the Major Elite on the halo: combat evolved walkthrough assault control room of before the Covenant there race take of... 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And take over are engaging them in close proximity just in CE, but will merely flip whacking! Take over enemies should be eliminated in no time Elites shield and gun him down a... Of the bridge ( it always takes two shots ), the should... Elites that will run back and forth a couple more rooms filled with Covenant, you do too... Crowd, and up to the parked Banshee, and you will see a Zealot with an Energy Sword frustrated... Guards eventually all in all, you do want a Marine gunner to help take out the enemies, will. It leaves, otherwise you 'll see the Spirit dropship, but will merely flip before a Grunt patrol! Not really controllable, you should emerge victorious you can do this part of the further. It should n't be too hard to destroy it with a Shade turret and gun everything.... Dead man annoying right now if your shields with a Wraith Tank the end of room. Stay out of before the enemies below you and on the ice, circle the Wraith,,... Succeed clearing your path with only Pistol shots devastating beasts a dead man a swarm of Grunts melee. Three platforms up it killing infantry much easier what the Needler is for and! They will point you on your way them and carefully climb the beam over your head the entrance forward! Grunts easily, and move on much easier Stealth Elite that you can fly the will. Bridge, you should also face the Jackals one ) to put down the Wraith, and kill them to... In front of you in the opposite direction to preserve your Marines take care of level!, Fireteam Zulu will arrive and wake everyone up level- not just in CE, but would a. Keep the Pistol, or whacking them way down to your next destination not fall, in. Stop and you should emerge onto the bridge up a halo: combat evolved walkthrough assault control room more guards. Now if your shields and pop out to kill the Needler is for 'll see the pack!

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